Idiots Anonymous' Rise to Glory

Session 2: The symbol

The party discovered a lead on the symbol. The cave they found was a lair of some sort. After heading in and finding 3 flesh golems. They had a rest and a conversation with them. Finding out where the Lord and the Master were. The party advanced down some corridors. They found a large metal door. Upon opening it they were met with a displacer beast. After the beast was defeated, the lich and mindflayer revealed themselves.

Session 1: Shroud of Darkness

The party has spoken to eachother at the tavern. A note was given to them by a peasant stranger. “Meet here when the full moon is highest” On the front was the symbol of Tempus. The shrine of Tempus in town was where they needed to go, apparently. However, Thundrek had to return to his wife at home. Upon getting to his house he discovered the door was unlocked and there were signs of a struggle. His wife had been kidnapped. A note directed them to the shrine of Tymora. There they discovered his dead wife. A symbol carved into her stomach. Grief consumed Thundrek. The party tried to find help but only ended up with a flesh golem attacking. After dealing with the threat, Thundrek took pause and decided to gather some remains on the chance they find a powerful cleric capable of casting True Resurrection. Finding out that the symbol had been seen somewhere near Zalbross. The party investigate. Finding an opening and a large waterfall with a small island in the water. On top is a large stone pillar with the symbol carved into into it. Edging close, Mordicant spots what looks like a black panther out of the corner of his eye. Turning to look, it vanishes.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.